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Business Analyst
Entrepreneurial, technically gifted, articulate candidate possessing 10 years within Fortune 100 seeks a position where his marketing, finance, process design and project management know-how can make a difference.
Marketing
About Me
Industry: |
Marketing & Advertising |
---|---|
Occupation: |
Marketing |
Highlights: |
At Composite Studios, I created an extremely ambitious action adventure video game with a single partner. At AT&T, I received a top award for innovation from executive leadership for an automated contract generator I created. |
Ideal Companies: |
Activision, Avaya, Cisco, EA, Microsoft, NetApp, SAS, Yahoo! |
Education level: |
Bachelor |
Will Relocate: |
Yes |
Location: |
Holly Springs, NC |
Major Responsibilities
* Created 14 3D video game levels each providing 1 to 2 hours of atmospheric gameplay using proprietary scripting, meshes, textures, lighting, and sounds. Edited and produced 7 additional levels.
* Decreased 24-hour sales cycle to 10 minutes by automating the administrative process. Solely produced and deployed a customer proposal management application that automatically generates proposals, flexible pre-approved pricing, and contracts. Wrote use cases and performed user acceptance testing to achieve buy-in. Defined and simplified pricing.
Work Experiences
1/2005 - Present
(private)Self-Employed
- Created an advanced 3D action adventure role-playing game. Responsibilities include game design, producing, level design, gameplay balancing, and sound design. Prototyped role-playing game system. Developed and executed use cases for game and levels. Built XHTML and JavaScript website with Drupal, a PHP content management system, for a secured community area. Hired and managed contractors to produce art assets and music. * Created 14 levels using a proprietary CAD. Each provided 1 to 2 hours of atmospheric gameplay with proprietary scripting, meshes, textures, lighting, and sounds. Staged wide-ranging combat encounters requiring diverse tactics. Edited and produced 7 additional levels. * Generated over 500 sound effects mostly relying on my own Foley recording and editing techniques. * Designed and balanced an intuitive role-playing game system making it approachable by novice and detail-oriented players using percentages and categorizing facets to distill important elements.
5/1995 - 11/2004