Description
Design and build elaborate creatures, characters and environments for heavily-immersive worlds in gaming and cinema. Carries expertise in ZBrush scultping/modeling, Maya modeling, texture and other types of mapping as well as lighting, MentalRay rendering, Photoshop painting, Game Engine experience (unity5, UE4) as well as other software experience.
![Right_template4_bottom](/images/templates/colorful/right_template4_bottom.png?1597775387)
Accomplishments
Highlights:
![Left_template4_bottom](/images/templates/colorful/left_template4_bottom.png?1597775387)
Keywords
![Left_template4_bottom](/images/templates/colorful/left_template4_bottom.png?1597775387)