Description
Going to the School of Visual Arts, I studied computer animation and visual effects with a particular focus on design. Originally working in motion graphics, I fell in love with the idea of creating shapes and forms that tell stories with how they move and interact. I did my thesis in Virtual Reality, and held a gallery reception. This lead me to working both freelance and eventually as a staff member of Framestore’s design department in New York for 2 years. During this time, I became well versed in motion graphic design, pitch-work, 3D modeling and animation for design, and even some interactivity. Using tools like Cinema 4D, Houdini FX, and the adobe creative suite, I harnessed my toolkit for developing artwork suited for commercials and advertising.
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