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Software Engineer - Physics - Fremont
I'm new graduates, Ph.D in Physics and Master in Computer Science. Physics: in-depth research in Theoretical Physics; skilled in modeling of complicated system, matrix manipulation and MATLAB programming and simulation; solid Physics and Mathematics knowledge and education background. Computer Science: hands-on experience in computer graphics including physically-based animation (deformable objects, rigid bodies, fluids and their coupling) in C++/PhysBAM, fluid simulation in C++/OpenGL, and texture synthesis in C++/OpenCV; hands-on experience in data-mining and machine learning in PYTHON; hands-on experience in embedded system in C. Microelectronics: hands-on experience in optoelectronics devices development; skilled in microelectronic device fabrication and testing; managed advanced optoelectronics test systems.
Aerospace Engineer
About Me
Industry: |
Engineering & Architecture |
---|---|
Occupation: |
Aerospace Engineer |
Education level: |
Doctorate |
Will Relocate: |
Yes |