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3d Artist Seattle
My name is Michael Maddux. I have spent the last 9 years in the game industry in a variety of roles. I was a UI designer, asset artist, environment artist and then I started specializing in material and texture creation. I have worked within a proprietary art pipeline for the PS2, PSP and PS3 platforms. Before this I was a entrepreneur for 10 years and worked as a 2d graphic artist developing all manner of multimedia projects. These ranged from websites to multimedia CDs, advertisement and movies. I have a strong visual art background and much experience with color theory. I am a photographer and shoot my own source for texture development. I am very creative and enjoy working with people who want to produce visually exciting art as well as next generation assets for the latest platforms. I am always exploring new ways to improve my skill-set by trying and using the latest software to do so. I like criticism and strong debates regarding art goals and results. I would like to become part of a highly creative, dynamic team to explore, create and implement exciting, next generation game assets for a modern game engine. Given my experience in the industry and my wide area of expertise I have the skills to fulfill a wide variety of art positions. I look forward to hearing your comments, criticisms or questions regarding my portfolio and anything else you might want to ask me.
Actor
About Me
Industry: |
Arts, Entertainment & Gaming |
---|---|
Occupation: |
Actor |
Education level: |
Associate |
Will Relocate: |
Yes |
Location: |
Olympia, WA |