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Disney Interactive Work Values

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Daily Duties at Disney Interactive:

. Report, track issues, and verification of fixes for the Infinity's Website & console game . Work on numerous digital devices with other Testers, Lead Testers and Supervisors . Ensure work is completed within project deadlines


What they like about Disney Interactive:

Working in an organization that is technologically advanced, creative, and innovative is critical in your assessment of hiring companies. Less important to you are stability of the organization, the length of time an organization has been in business, and the business' plans for the future. You prefer a fast-moving company that will take risks to achieve its goals and objectives. The length of time the company has been in business is irrelevant. Maintaining status quo is unnecessary. You thrive on change, uncertainty and the upside of potential business risks, especially those associated with innovation. Stability for the long haul is not nearly as important as is working in an atmosphere that is charged with a sense of urgency and constant change.



Skills

Model, Texture, Create the materials for environment assets, Work closely with Art Director and Level Designers, Actively participate in technical and aesthetic problem-solving discussions, Complete work under reasonable deadlines, Mentor junior staff by providing training, guidance, and feedback, High proficiency in Max, Z-Brush and Photoshop, Excellent High and Low poly modeling skills, Strong knowledge of architecture, materials and lighting, Solid grasp of color theory, Ability to rapidly master development tools and pipelines, Ability to be resourceful and come up with creative solutions, Must be receptive to art direction and critiques from project art leads and team, Strong foundation in traditional art, Excellent communication skills with the ability to effectively communicate between design, art and programming, Strong organizational and mentoring skills, Passion for gaming, Operating systems: Mac and PC, Experience making 3D assets and textures for video/computer games and short films, Adobe CS5: Photoshop, Illustrator, CrazyBump, Unity, and UDK.

Information about Disney Interactive


Company Rank: Not Available

Average length of employment : 0 years

Average salary of employees: $50,000

These are some of the questions we asked our climbers about their experiences with Disney Interactive:

05|
Were your performance expectations clearly communicated?

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Were you recognized for meeting or exceeding expectations?

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Did you feel like your personal contribution was important?

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Was your career path clearly outlined and discussed?

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03|
I would recommend this as a place of employment.
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I believe in the purpose of this organization.
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I would work for this organization again.
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I feel employees are fairly compensated.
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Climbers who worked at Disney Interactive had these interests:

Books
Tyrone Evans Clark The Official Tyrone Evans Clark Fan Page
Websites
Tyrone Evans Clark

http://www.tyroneevansclark.com/

Portfolio
Tyrone Evans Clark

https://www.linkedin.com/in/tyrone-evans-clark-a418b920

Linkedin
Tyrone Evans Clark

https://www.youtube.com/channel/UCBO4CLrlGKb3ABKvYe-syFg

Youtube


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