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Scientific Games, Intl Work Values

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Daily Duties at Scientific Games, Intl:

Specify, Design, Code and Test real-time software for POS RTOS Card scan systems that use a hub type task manager for inter-process control and Semaphores (Mutex’s) for lower level hardware control.Developed embedded and stand-alone OS9, QNX applications using C, C++, Assembly, Codewright, Code Simulators, ICE, ROM Emulators.


What they like about Scientific Games, Intl:

A hiring company that offers alternative approaches to pay, performance bonuses, and/or equity in the firm is very attractive to you. You're generally less interested in working for an organization offering only traditional, salary-based compensation, one with limited opportunity to acquire equity in the firm, or one that does not actively promote skill development. In addition, you are more likely to choose a company that offers a variety of internal career options, with defined career paths. You view the learning of new skills and development of your expertise as key to your career advancement. These aspects of an organization may become even more important to you as you progress in your field, and are especially critical if you change career or occupation.



Information about Scientific Games, Intl


Company Rank: Not Available

Average length of employment : 1 year

Average salary of employees: $120,000

These are some of the questions we asked our climbers about their experiences with Scientific Games, Intl:

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Were your performance expectations clearly communicated?

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Were you recognized for meeting or exceeding expectations?

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Did you feel like your personal contribution was important?

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Was your career path clearly outlined and discussed?

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I would recommend this as a place of employment.
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I believe in the purpose of this organization.
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I would work for this organization again.
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I feel employees are fairly compensated.
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Climbers who worked at Scientific Games, Intl had these interests:

Websites
UML

http://www.uml.org/

The Unified Modeling Language™ - UML - is OMG's most-used specification, and the way the world models not only application structure, behavior, and architecture, but also business process and data structure.
Design Patterns

http://sourcemaking.com/design_patterns

In software engineering, a design pattern is a general repeatable solution to a commonly occurring problem in software design.


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