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Gazos Creek Group Work Values

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Daily Duties at Gazos Creek Group:

Served as a Network Engineer and Systems Administrator tasked with providing network infrastructure and security related solutions to diverse Fortune 500 companies. Supported sales activities by preparing bid-response documents to secure new accounts. Consulted with client stakeholders to identify and translate their needs and requirements into value-added IT solutions. Oversaw key aspects of customer engagements, which involved designing, implementing, maintaining and supporting network infrastructures, databases and web-based applications to minimize downtime. Conducted vulnerability assessments and reported findings at the high overview and technical implementation levels.


What they like about Gazos Creek Group:

The social vibrance of a hiring firm is very important to you. Your ability to make and maintain friendships there is a critical part of your decision. You would likely be dissatisfied with a workplace that is quiet, cold, or otherwise not particularly social. When you investigate a new hiring company, ask recruiters, managers, and potential co-workers about the social life and opportunities there. This is especially important when you are relocating; moving dramatically alters your social sphere both inside and outside the workplace.



Information about Gazos Creek Group


Company Rank: Not Available

Average length of employment : 2 years

Average salary of employees: $85,500

These are some of the questions we asked our climbers about their experiences with Gazos Creek Group:

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Were your performance expectations clearly communicated?

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Were you recognized for meeting or exceeding expectations?

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Did you feel like your personal contribution was important?

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Was your career path clearly outlined and discussed?

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I would recommend this as a place of employment.
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I believe in the purpose of this organization.
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I would work for this organization again.
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I feel employees are fairly compensated.
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Climbers who worked at Gazos Creek Group had these interests:

Books
AI Application Programming (2003) One of the best AI development approaches I've seen; provides soup-to-nuts design, implementation, testing and refinement guides to AI tools.
Compilers: Principles, Techniques & Tools (2007) Arguably the best compiler-design text available. Even where compiler design is not the end objective, this provides a comprehensive overview of syntax parsers and lexical analysis - an invaluable aid to anyone writing sophisticated code
Clean Code: A Handbook of Agile Software Craftsmanship (2008) While other books deal with the abstract issues of Agile development environments, this book provides an in-depth perspective on the details of practically implementing it in a day-to-day work situation.
The Art of Agile Development (2007) For newbies unfamiliar with what Agile Development is, this provides a top-down discussion of the methods, philosophy and illustrative examples appropriate to a number of hypothetical business situations.
UNIX SHELLS by EXAMPLE (2002) Still the bible of system-admins everywhere; gives the best overview and comparison of the nitty-gritty details of all major shell languages in use today.
TCP/IP Illustrated (2007) A two-volume set, this is the cornerstone of any well-equipped library for someone wanting to trouble-shoot network protocols or write code for them.
XML Bible (2001) The fact that this book has not required a major revision in nearly a decade is a testimony to its comprehensive coverage of XML and its use in web-content, applets, and document format.
Cisco Router Handbook (2000) Now in a second edition, this is the "first-read" of anyone taking on the administration of a Cisco-based network.
Cisco Internetwork Troubleshooting Handbook (2005) More than a reference, this explains the philosophy of debugging a sophisticated enterprise network and provides numerous cogent examples with explanations.
C++ Primer Plus (2002) With this book, a rudimentary understanding of OOLs and an up-to-date copy of the Standard Template Library, there is literally nothing that cannot be coded well in tight, efficient C++.


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